![]() ![]() View an introductory tutorial on how it works here. Bloxels values and inspires storytelling, and has the added advantage of becoming a shareable, interactive game that students can tinker with as an ongoing expression of who they are and their lives. Students use an actual board and color-coded blocks to create characters, scenes and stories that are then transferred to a tablet, where they become an actual video game. This is a great way tactile design becomes a digital product. Read more: 4 Modern literacies students need to learn in school The Mindstorms product is designed for 11+ aged students, and their WeDo 2.0 suite of products are design for students aged 6-11 years old. The products test and develop a student’s programming, digital literacy, as well as mechanical, know-how. ![]() Not known to be the most affordable of maker tools, nonetheless Lego has hit its stride in turns of developing a full suite of programmable robots and robotic components based on their ever-famous bricks. I thought we could explore some of the Makerspaces and tools that are blending online and physical environments. Not wanting to be a complete killjoy, I must however point out that many, many Makerspace projects exist and are conducted in blended learning environments using digital tools. What makes Makerspaces so attractive is that they are accompanied by images of students getting “their hands dirty”, experimenting and tinkering in the real world, and getting out from behind the screen. There is literally a wealth of inspiration, guidance and ideas on the web from how to start a makerspace, to complex long-term project ideas and everything in between. Makerspaces are a wonderfully interactive, highly creative and increasingly valued part of classrooms in the technology age. ![]()
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